Base resolution is indeed at the QHD level, but whatever temporal sampling approach the developers are using here is simply exceptional, to the point where the presentation compares highly favourable with the same content running on PC at native 4K. ![]() The user gets extra value, but equally, we're left with the feeling that we should've got more, that somehow the Pro is being sold short.īefore writing off 1440p though, we'd urge Pro owners to check out Ubisoft's For Honor. There's the sense that the easiest route forward for developers is to ramp up resolution until frame-rate stumbles, or else to import some higher quality visual effects from the PC versions. All of them offer clear visual improvements on a 4K screen - and techniques like Naughty Dog's temporal anti-aliasing solution can make a big difference - but fundamentally, judged in terms of the numbers alone, we are looking at the equivalent of a 720p presentation running on a 1080p screen, scaled up for the 4K display era.īased on the range of Pro titles we've tested, it's becoming difficult to avoid the conclusion that Sony's preferred 'smart rendering' solutions for 4K aren't getting anything like the universal take-up we would have hoped for. Injustice 2, Outlast 2, Dishonored 2, Ghost Recon Wildlands, Fallout 4, Titanfall 2, Firewatch - the list is extensive and even includes the mighty Uncharted 4. Here's Rich's video breakdown on why the launch of Project Scorpio opens the door to more comprehensive 4K support for PlayStation 4 Pro.Īnd then there's the bafflingly long list of Pro titles that up-res the existing PlayStation 4 versions to 1440p, sometimes with smaller graphics upgrades. It's more akin to the kind of boost you get when moving up a rung on the PC graphics card ladder. Again, given the choice, we'd play all of these titles on Pro, but these kinds of upgrades aren't really what we were promised when the hardware was announced to much fanfare last September. It's still 1080p, but with improved anti-aliasing and other, less obvious visual boosts. And it's the same with Dirt 4, released this week. It's nicer than the same game running on base hardware, but not to the extent that makes a console upgrade justifiable. ![]() ![]() Tekken 7 brings 1080p resolution, improved texture filtering and minor effects upgrades. Despite retail box labelling to the contrary, Bethesda's Prey launched with no PS4 Pro support at all and when the upgrades did arrive, they looked fairly subtle. The Gran Turismo Sport beta also promises great things.īut there are disappointments too. In fact, there are a big bunch of beautiful 4K games on PS4 Pro: Rise of the Tomb Raider, Ratchet and Clank, Resogun, COD Infinite Warfare and Thumper, for example. We've seen it this week with the excellent WipEout Omega Collection, while Guerrilla Games' Horizon Zero Dawn is a breathtaking ultra HD experience. Put simply, Pro users can buy a new game and never quite know to what extent the enhanced hardware will be utilised - if it's used at all.Īnd let's be clear - 4K done right is simply glorious. The result has been a lack of consistency in the quality of Pro support, with only a minority of titles really pushing the boat out in pursuit of a top-tier 4K experience. That's a good thing for Sony in carving out a niche in the marketplace, but not so good for developers, uncertain of how much in the way of resources they should invest into 4K gaming. The bottom line is this: game development is primarily cross-platform in nature, and for the last six months, PlayStation 4 Pro has been in a class of its own. But if the arrival of Scorpio sounds like bad news for the Pro, we beg to differ - another 4K games console on the market can only be a good thing. Comparisons with PS4 Pro are inevitable, with Microsoft promising the best versions of the top games. But the big story will be software and the continuing transition of console gaming to 4K displays. We'll find out what it's called, we'll see final hardware, and hopefully we'll be told how much it costs. We are mere hours away from Microsoft taking the wraps off Project Scorpio at the firm's E3 2017 media briefing.
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